Saturday, October 24, 2009
Map work in Outdoor Education, Saturday 24 October.
The Outdoor Athletes (ages 8 - 12) also sprinted around a navigation course inside the schoolyard, before heading out to Lam Tsuen park for a long game of Capture-the-Flag. I never like to play the same game of CTF twice, and this time we added an extra 'Quest' element in which the kids had to use their new map skills to search for secret treasure!
I was really pleased with the how this game went. I didn't hear any arguments and I thought the work-rate for all the kids was very high. Certainly the small group size helps, but also I think the students have already taken on important lessons about communication, team work, and integrity.
A really good day. Sorry I didn't get any photographs!
Wednesday, October 21, 2009
Coming next in Outdoor Education

So far we have practiced tying knots and played some co-operative, problem-solving adventure games. We've been working on the values of co-operation, communication, resilience, self-respect, and respect for others.
What's next?
This coming Saturday we will start working with maps and navigation. Map skills are an absolute foundation of independence, safety, and enjoyment in the outdoors. We'll be starting at the very beginning- getting the map the right way around! - and playing some simple orienteering games inside the school and then in the park. Fun is, as usual, the vital ingredient, and we will not try to push the students too far or too fast. But they will start to learn the incredible power (and usefulness, not to mention beauty...) of maps. The value they will be learning is independence.

Looking forward to it!
How To... Teach A Knot
I learned most of the essential knots from my father when I was between the ages of 11 and 15. I'm not a naturally handy person and some of those knots took me years to learn, with no exaggeration. (Some people pick them up in what seems like seconds!) But my dad was patient and from him I also learned an approach to teaching knots that I use myself today.
1. Name the knot. This sounds simple, but make sure the kids know which knot they are learning. Get them to repeat the name. Repeat it over and again while you are teaching it. They must learn to differentiate one knot from another.
2. State its purpose. Again, this sounds simple, but it's the real key to effective learning. Once they know the reason this knot is different from others, they will start to have a reason to learn it. 'You can use this knot to tie yourself in to a rescue line.' 'You would use this knot to tie up a boat'. 'This knot is used to join two pieces of rope together.'
3. CONTEXT. Here you start to engage their imagination. It follows directly from stating the purpose. Give them a situation. 'Imagine you have pulled your kayak up a beach and you want to leave it while you go for a hike. You need to tie it to a tree. This is the knot you will use.' (In this example, you can back up the context by asking a few questions. Why do you need to tie it up if it's already on the beach? What is the worst thing that could happen if you don't tie it up properly?
4. Realistic practice. To practice tying a kayak to a tree, it really helps to have a kayak and a tree to work with! (Thanks to Noah and Iain's family, and our wonderful yard, NIS has both a kayak and many trees for practice.) If you can't get the kayak and the tree, make models or even cardboard cutouts. Do your best to put them in the situation they will face when tying the knot for real.
5. Show them. Tie it yourself. Make sure they are watching you from the right direction. When teaching the Bowline, for example, they will learn much faster if they stand behind and above you while you show them.) Show them many times. Take it slow.
6. Let them try. Some of them will get it right away. Some will not. Let them go away and try then bring the knot back to you.
7. Coach. Coaching is not teaching. In coaching you analyse what they have done, show them where they made their mistake, and help them to correct it. Give them a way to remember the part they find difficult. 'The rabbit comes out of the hole...' or 'make sure the tail goes right under the crossed part..'
8. Practice. Once they have got it, I send them off to tie and retie it five or ten times.
9. Test. Without pressure, tell them they have a few minutes to practice then you will test them if they think they are ready.
10. PRAISE. When they have mastered it, let them know they have really accomplished something. Really let them know how proud you are. This is the secret ingredient.
(11. Next week, be ready: they might well have forgotten it. Go back to 1....)
Tuesday, October 20, 2009
A big day in Cross Country Practice: 20 October 2009
In this practice, I asked them to run their full 'race distance' - that is, either 1800m or 2300m, depending on their age. This is an important session. It gives them the knowledge that they can run a whole race without having to stop and rest. We marked out a 'long lap' around the school grounds, trying to make it fun with some obstacles, jumps, and turns. The lap was 200m. The juniors would have to run this lap nine times; the seniors, 12.
We spent some time goal setting and talking about how important this session was. The kids formed groups and set off, 'indian running'. They really surprised me with their resilience. All completed the number of laps they had set themselves. Many did even more! So now they know they can do it! (Let's pray for a nice cool day on November 3.)
We took a long break after this activity to play some wrestling games (good for upper body strength, balance, and footwork). Then we finished the practice with the '20 Races'. This is a very simple, but very fun activity. The kids divide into teams and we race repeated relays up and down the field: sprinting, running with hands on head, hands on hips, running with a medicine ball, running backwards.... Every small variation makes the next race fun again. This activity is great for helping the kids to work on their foot speed, and I was happy to see them really listening to my instructions on how to get faster.
I hope they all came home with tired legs and huge appetites! This was a very good session. Most Valuable Player for this session was Ronan (Grade 3), who really pushed himself hard in every sprint, and showed his strength. Excellent work Ronan!
Hanlin Wong (Grade 5) is a blur at high speed. (Carrying a medicine ball, not a melon...)
J4 Cheng shows great form and huge enthusiasm in this sprint. Look at the joy on that face! (Why is J4 called J4? Answer at the bottom of this post.)
Hoi Yan Tang (Grade 4) digs deep and goes for the finish line.
(J4 Cheng: Last year I had a 'Joshua' in Grade 3 and a 'Joshua' in Grade 4. As the classes were combined for PE, I was always confusing them by calling their names. So I started calling them 'J3' and 'J4' for my convenience. Of course the other students picked up on it and the boys remained 'J3' and 'J4' for the whole year. Now 'J3' has left the school, and of course 'J4' is in Grade 5 this year. But for some reason he's still J4 and I suspect when I meet him in the street in 10 years' time, he'll still be J4 to me...)
Sunday, October 18, 2009
British Bulldogs by the world's greatest players
They call it Last Man Standing, but we know it as British Bulldogs. These are some of the best rugby players in the world, having fun and working on their personal skills- acceleration, choosing the speed and direction of the run, and sidestepping: especially sidestepping! Wonderful video!
Saturday, October 17, 2009
Outdoor Explorers, Saturday 17 October 2009
I'm really enjoying working with this group of boys. The class puts them in new situations and gives them new challenges, and I've been very impressed by the way they co-operate, communicate, and take on longer games activities than they normally would in school.
This week we started with Cones Orienteering, a running-and-finding game that challenges the players to search carefully, remember several pieces of separate information, record information, run, and communicate.
After that, we worked on our knots. Last week's knot was the Reef Knot. This week we practiced the Figure-8 Loop.
Samuel, Andy and Fung share their knowledge.
Samuel pushes hard right to the end of the game.
Working together.
Sharing and learning.
Remembering and recording.
Fung shows off his Reef Knot. Look at the pride on that face! I have the best job in the world.
(We took a lot more pictures of this class. I'll have them on a CD by Wednesday.)
Outdoor Education, Saturday 17 October 2009
I love this shot (taken from the roof of the school). It captures a lot of what Outdoor Education is all about for me. The shadows getting long on the field near the end of the day, and the kids outside, active, busy, getting tired and sweaty, having fun.
They are playing Square Dodge, a game that really values Communication, Work Rate, Resilience and Courage.
Anson (Grade 5) communicates...
...while Warren Marwing (Grade 6, in black t-shirt, in background) winds up for a dashing run through the danger zone...
Keep looking all around... keep moving!
Evan (Grade 3) makes a catch...
...and celebrates a hit!
One last shot from the roof. The last game of a long afternoon filled with orienteering, problem solving, knots, shouting, playing, running, talk, climbing and, of course, the secret ingredient: fun.
Thursday, October 15, 2009
Good form = great function. With pictures!
...and so does Lily Merrett (Grade 3). Pure acceleration!
What have we got here? Clarissa Ho (Grade 1) snapped in mid-sidestep. She's balanced and in control, and pumping her arms to speed up and get out of danger. But Griffin Gage (Grade 2) is ready for her. He's balanced on both feet, head up, and eyes fixed on the target. He's going for that TAG! Melody (Grade 2) is in close support. Lucy Hanstedt (Grade 1) breaks for space in the background.
Lily on the Traversing Wall
Wednesday, October 14, 2009
How to do a... PYRAMID
To do a pyramid, choose a place where you can run a lap of 100 or 200 metres.
Start by running 1 lap. If it's 100m, everyone should try to run their fastest. When you finish, line up in order. As soon as the last runner is finished, the first finisher goes again- and this time, runs two laps, or 200m. The trick is to try and run just as fast as on your first lap, but slowing down a little is also ok.
When everyone has done 200m, the first finisher takes off again, this time to run a fast three laps, or three hundred metres.
Tuesday, October 13, 2009
Food for Young Athletes
How much do you know about food? Do you know how your body uses it before, during, and after exercise?
On Friday 16 October, I'll be visiting the Grade 3 class to give them a lesson on food for exercise and sport. There will be secret pro tips! Recipes! Food to eat! And a challenge!
Parents and helpers are very welcome to attend.
Time: 1.25pm on Friday.
Place: Miss Chan's Grade 3 classroom.
See you there!
Update: Here are three questions to get you thinking before Friday.
1. What's Mr Blain's favourite pre-race food? (Try asking a Grade 6 student about this one.)
2. What's the best way to enjoy Coca-Cola?
3. What is the most unhealthy food in Hong Kong?
How To Play... 'Ghost In the Graveyard'
1. Find an area you can run safely in. It needs to have places you can hide. A schoolyard, playground or park is best.
2. Choose one player to be 'Ghost'. At NIS, we make the Ghost wear a red band so that everyone knows who she or he is.
3. Choose a 'Base' close to the middle of the playing area.
4. Everyone puts one hand on the base, puts their heads together, and closes their eyes. No looking allowed! (It really spoils the game.)
5. The referee counts to 20 or 30. The Ghost runs away and hides. Do your best to pick a really good hiding place.
6. After the count, the referee shouts 'Coming!' and all the players start looking for the Ghost.
7. When someone finds the Ghost, they shout 'Ghost in the Graveyard!' very loud. Everyone must take up the shout and repeat it. They must also run to try and get back to the base. The Ghost chases them.
8. If you get hand on the base, you are safe. If the Ghost tags one runner, the game stops. The tagged player becomes the Ghost. Count again and hide again.
When you know the game well, try these extensions:
- Play after dark. Use flashlights.
- Have more than one Ghost. When one is found, they all get up and join in the chase.
Try it next time you have friends over to play!
Cross Country Practice - Tuesday 13 October
(Did you know you can add 7 degrees to the temperature when the sun is shining directly on you? That means if it is a 32 degree day, you could be feeling 39 degrees in the middle of the sports field... All the runners today noticed how much cooler it was under the trees in the park.)
Last week's session was all about Capture-the-Flag. This week, we needed some structured training. So this was what the session looked like:
1. Walk to the top of the park. We set a goal to get there and ready to start by 3.30pm. We were actually ready to start by about 3.40pm. This was pretty good, and we all agreed to get closer to 3.30pm next time we run in the park.
2. Indian Running. The kids run in 'trains' of three or four runners, around a 200 metre lap. They aim for a steady pace, making sure the 'train' stays together. Every time I ring a bell, or blow a whistle, the runner at the back of the train speeds up, runs to the front, and takes the lead. This activity teaches the kids to pace themselves, but also to put in bursts of speed every so often. These are racing skills. In Indian running, they learn that to go faster, they need to pump their arms, and take quicker, shorter steps. This was a good activity. I heard a lot of good communication, and I saw a lot of strong, purposeful fast running each time I rang the bell. Each train ran five times around the lap, for 1000m of steady and fast running.
3. Two-Runner Relay. In pairs, using the same 200m lap. Partners take turns to run 200m at a racing pace. After each lap, they get to rest while their partner runs. We carried on until each runner had completed three laps: another 600m at race pace.
4. Break. The kids already looked properly hot and sweaty. I could see from their faces that they knew they had done some good training: a mixture of tiredness and pride.
5. Ghost-In-The-Graveyard. This is a running and hiding game a bit like Kick-The-Can. We played this for 15 minutes.
6. Walk back to NIS.
I think it was an excellent session. The students should feel proud of themselves. They can start to feel confident about the Cross Country race coming up.
Monday, October 12, 2009
Team FEAR Junior Challenge
Please do check out the Team FEAR website:
Team FEAR
There is much more information on there. The photo gallery especially will give you a good idea of what the event is all about.
And please contact me if I can help with contact details for other parents!
The Essential Knots
Students in our outdoor education course at NIS will be learning six Essential Knots during this term.
1. Reef Knot. This is used to join two ends of a piece of rope into a loop, or to join two ropes together; good for tying string around parcels too.
2. Figure-8 Loop. This is used to make a loop in the end of a rope. Especially useful for clipping a karabiner or other fastening into.
3. Bowline- One of the most satisfying knots, when you (eventually) get it right! The bowline is used to tie a loop into a rope. Good for tying a boat up securely or rescuing someone in an emergency; and many other uses where something needs to be attached to the end of a rope.
4. Sheet Bend- the sheet bend is a very cool knot for joining two ropes together, especially if once rope is thick and the other is thin.
5. Round-Turn-And-Two-Half-Hitches- a classic knot for securing boats or horses, or tying off any loose rope on a boat.
6. Alpine Butterfly- Use this knot to make a rope shorter; to make a very useful loop in the middle of a long rope; or to make a damaged section of rope safe.
Here is a fantastic website for helping you to practice your knots:
Animated Knots
Click throigh, try looking up all the Essential Knots in the list, and see how they are tied. For next week's class, practice your Reef Knot, Figure 8 Loop, and try the Bowline. Use a shoelace- it's just the right length and thickness for quick practice.
The first Outdoor Education classes at NIS
The Outdoor Explorers- for students in Grades 1 and 2- was one hour long. We started with a problem solving game where teams searched the school grounds for bands of different colors and competed to tie them together into the longest possible rope. This game was all about the values of communication and cooperation. I was really pleased and impressed with how well the teams talked to each other to encourage, share tasks, and give information! A really good start to the lesson and to the course.
The Explorers then spent some time working on their knots. We learned the first of five Essential Knots- the Reef Knot. We'll practice it again next week.
The Outdoor Athletes started their session with a new game called Captain Tag. This game is fun, fast, and a little bit rough, involving chasing, catching, and holding. It is all about the values of communication, resilience, and respect for others. The catching team must communicate if they are going to catch all the runners. The runners must be ready to keep running and evading right through the game. Everyone has to take care not to let the game get too rough and make sure everyone is having fun.
We then continued with the problem solving game described above. This is a longer game than we normally play in PE. The kids showed great resilience in keeping up enthusiasm and effort right to the end. The also showed real creativity in solving some of the problems, reaching bands that were hidden in tricky places. I heard a lot of excellent communication.
We practiced the Reef Knot and the Figure-8 Knot. We'll work on these again at the start of next week's class, combining them with an orienteering game in which they have to try and tie the right knot for a series of different tasks, in different places.
After knots, we played Ghost-in-the-Graveyard and then held a knotting-and-climbing challenge at the very end.
I really enjoyed both classes! Looking forward to next week.
Sunday, October 11, 2009
What I did on Saturday night...
The hardest part was the second half, where we had to climb Cloudy Hill and then run the whole length of the Pat Sin Leng range.
My partner and I finished the race in 6 hours and 30 minutes. (We also won the race and set a new record!)
Here is a snapshot of the course map:

You can see a much better quality version by clicking this link:
http://connect.garmin.com/player/15859709
Try clicking the 'play' button on that page and you will see the symbol move along the course. At the same time, you can look at how the heart rate, speed and elevation (that means how high up the hill you are) change through the whole race. All that information came from my partner's watch, which has a GPS built in to it.
Friday, October 9, 2009
Resilience
Will Hanstedt (Grade 4)Wednesday, October 7, 2009
The NIS traversing wall, now open for (monkey) business.
Some features of the climbing wall for parents and students to think about:
1. No climber can ever get their feet more than 60cm from the ground. When they want to stop or don't feel comfortable, they just step down.
2. There is a 60cm void between the highest foothold and the lowest handhold. Look at the photos and you will see what I mean. This design stops climbers from climbing up high on the wall.
3. There are a lot of holds for hands and feet. The holds are in many different colors and an amazing range of shapes. Students from Grade 1 to Grade 6 can climb. We have not tried to make the wall 'hard' or 'easy' by varying the number of holds. There are holds everywhere.
4. As students progress, and need increasing challenge, they can push themselves to make moves only on certain colors or shape of hold. They can try to set up new routes. They can try to cover a set distance faster, or in the opposite direction. They can try to climb further along the wall than last time. The level of challenge is totally up to the climbers. The traversing wall is all about imagination, creativity, and confidence.
Update: I had forgotten Miss Chan had taken this photo of Warren, Ewan and I working on the traverse wall panels, laid out on the chapel floor.
Tuesday, October 6, 2009
Capture-the-Flag Day, Tuesday 6 October 2009
I think the game went well. I didn't hear a lot of arguing over the rules- that's the part that always spoils CTF for me, at least and I was impressed by the way the runners focussed on Integrity and Work Rate. They all certainly looked exhausted by the end of the game!
Lots of steady jogging and running, punctuated by hard sprints, accelerations, stops, starts, and turns. And they didn't even know they were training!
Monday, October 5, 2009
November 3: Cross Country Festival. Excited yet?
This race is called The Border Clash. It is between runners from Oregon and runners from Washington, both States in the Northwest of the USA. It starts in a very special way. The two teams face each other, and then a cannon is fired! They charge straight towards each other before turning onto the race course.
Very exciting video! Turn the music up loud!
So many kinds of rugby...
The name 'Rugby' can mean several different games, but they all have one special element: the ball can never be passed forward. This rule is what makes rugby different from any other ball game in the world.
Rugby is divided into two different 'codes'. Rugby Union is played all over the world. In the 'full', adult version, there are 15 players in a team. There is a lot of tackling and play does not stop after a tackle. We call this "continuous contest for the ball" and it is the special feature of rugby union. TAG Rugby comes from Rugby Union. We play TAG at NIS. Have you noticed how we don't stop after we get tagged? We pass the ball immediately to a team mate.
In Rugby League, there are 13 players in each team. Play goes forward until the ball carrier is stopped in a tackle. Then everything stops, the ball is played backwards in a roll ball, and the attack begins again. After the sixth tackle, the ball is given to the other team and they have six chances to attack and score. TOUCH Rugby comes from Rugby League. We also play TOUCH Rugby at NIS. Have you noticed how we stop after a tackle and do a Rollball?
TOUCH Rugby is a very useful and versatile game. It lets us set up practice games very quickly. We play it in all kinds of ways- like One-Touch, Beach TOUCH, and Six-Down.
Click on my graphic below to see Rugby's 'family tree'.
Capture-the-Flag Day in Cross Country
This is the running game they've all been waiting for. We play it in Lam Tsuen Park. It combines treasure hunting, tag, hide-and-seek and orienteering. Of course over the years we've added our own special NIS twists to the game.
For this year I've changed a few things. There will be fewer rules. There will be more for everyone to do. There will be more problem-solving. And each game will go faster, so we'll fit more games into one practice session.
Here are some FAQs about Capture-the-Flag and their answers:
What do the kids get out of it?
They get at least 40 minutes of continuous concentration and movement, with lots of natural breaks, fast sprints, and steady jogs all mixed up together. They also get a sense of adventure and exploration. The game develops their imagination. And it's FUN!
What are the values of the game?
Capture-the-Flag demands Integrity. People with integrity will follow the rules of a game even when they are not being watched. People with integrity will do their best to play fair and do the right thing even when there is no clear rule to follow.
This game also demands a high Work-Rate. To make the game fun and useful to our team, we need to make sure we are always doing something- raiding, treasure-hunting, scouting, or questing. When you've finished one job, immediately find another one to do.
Is it hard to learn?
No. The kids will learn it in about 5 minutes.
Is it dangerous?
Capture-the-Flag is strictly NON-CONTACT. The kids raid and capture each other by 'tagging', just like they do in TAG Rugby. The game area in the park is quite enclosed and easy to supervise. The students know that they have to take care of one another and each player has a responsibility to avoid bumping, tripping or causing other accidents.
I'm really looking forward to it!
We can learn a lot from this video
This is for all the rugby players at NIS (and their moms and dads!)
Watch the video carefully and think hard about what you are seeing.
1. Attackers and defenders moving with their team mates in lines.
2. The defending team moving backwards 5 metres after every 'touch'- and they keep their position across the field.
3. The teams ALWAYS face each other- they NEVER turn their backs.
4. The SPEED of the game is controlled- the attacking team moves forward in a series of moves, looking for a chance to break through.
5. LOTS of passing, long and short.
6. The fastest players work with their slower team mates instead of just running all over the field.
7. No time-wasting by running past the place where they were touched. The game FLOWS and has RHYTHM.
Sunday, October 4, 2009
Why I Love Lam Tsuen Park.

Why is it so perfect for us? Here are my Top Ten Reasons Lam Tsuen Park is Wonderful.
1. Shade!

The park is filled with trees that give shade to all the paths and play areas.
2. Bridges!
The park has three cool bridges that are fun to run across and make great obstacles for all kinds of games.3. Islands!
Who doesn't love islands for their mystery and adventure? Lam Tsuen Park has two islands.
4. River!

The mighty Lam Tsuen river divides the park, making it a beautiful and useful donut shape with bridges at the top and bottom.
5. Hills!
There's a secret hill hidden at the far end of the park. Great for hill repeats in cross country training and an excellent base in Capture-The-Flag.
6. Pagodas!
There are three of these
traditional, open-sided, roofed structures in the park. They give shade and shelter to tired runners, make great jails and bases for running games, and they hide in the trees in the correct, secretive way required for adventures.7. Size!
The main loop of paths is exactly 1.1km around- perfect for our training and racing.
8. Safety!
There are no cars in or anywhere near the park. There are only two entrances and it's a simple shape where it's hard to get lost.
9. Terrain!
The park has hills, bushes, grass, trees, fences, steps, play equipment, flowerbeds and more. It provides endless interest as we move around and explore- not to mention loads of hiding places for games.
10. Green!
The park is a vital 'Green Lung' for Tai Po and Hong Kong. Its trees and plants clean and refresh the air and give us a play to play and train, away from the pollution of the roads.
Right now I'm reading....

Welcome!
This is where to come if you want to see pictures of yourself (or your friends, or your kids) running, jumping, and throwing; hiding and seeking; capturing flags and kicking cans; waving flashlights; tying knots; spinning rugby balls; cooking over fires; pitching tents; riding slip-n-slides; conquering summits; and generally doing all those great NIS things that boost confidence, strengthen bones and muscles, and GENERATE FUN!
Here, you'll also be able to see what Mr. Blain is reading, and get an idea of how he plans the games and activities we play. There'll be reports of the sports events we go to, and nd links to videos and websites that you'll find useful. And so much more.
Keep reading!